recent games
driftway
Game Design + UX/UI Design
yes, chef: the first shift
Game Design + UI Implementation
strange new tides
Marketing Design + UI Design
myro: wrath of nature
Game Design + Level Design + Course Work
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who is ideomancer?
I'm Luis, a design systems thinker and proud visual nerd drawn to the weird, wonderful challenge of making games feel just right. I focus on game economy and progression balance, and the UX/UI powering systems that achieve that feeling. I love taking big, abstract ideas and turning them into tactile, intuitive moments and the kinds of details players might not notice consciously, but definitely feel.







