The main project for the UX/UI in Gaming course through ELVTR was to analyze the gaming experience for Minecraft Dungeons and propose improvements & updates. I focused on integrating more of the online play features and how content is organized & displayed. Going through the process from the player journey to UI mockups was a fun and enlightening experience.
Challenges
• Learning the established features of a Minecraft game
• Becoming familiar with the differences between UX/UI in tech vs. gaming
• Identify areas within a successful game that could be improved upon
• Ensure Usability testing captures clean, valid data
• Improve gameplay through updated UI placement & organization
Outcomes & Results
This was an excellent exercise in learning about intention in Gaming. I have a deeper understanding of the importance of player attention and how to think through visual gameplay systems. This was also an excellent opportunity to improve my understanding of usability testing and the data it provides.
Design Thinking retrospective
I’m Luis Alvarez, a proven visual storyteller with over a decade of experience in multidisciplinary design. I am adept at translating complex concepts into captivating visual narratives and have successfully led projects across various mediums, consistently exceeding expectations and delivering high-quality, impactful visual content while driving high standards across my team.